11.S195
Computational Urban Science Workshop

Prerequisites: 
Intro to Computer Science courses such as 6.00 or permission of instructor based on prior programming knowledge and abilities.

Introduction to novel interactive engagement tools for the study and design of cities, blending software with playful mediums such as Lego bricks or modeling clay. Students learn how to formulate and develop interactive simulations of complex urban systems representing a diversity of stakeholders. Lectures include case studies of real-world interactive simulations developed for research and practice. Tentative plans for spring break international travel for study of computational urban development and related fieldwork with industry partners. Seasoned professionals offer project-based tutorials in Processing, a flexible software sketchbook for coding in the context of visual arts. Final projects are completed as individuals or teams in a competition format, judged by a panel of Urban Science faculty.