Explores how we learn from computer games and simulations, and delve into the process of building and testing their own simulations. First, students investigate the design and use of games and simulations in the classroom, and the research and development issues associated with desktop computer-based, handheld computer based and non-computer based media. Students then develop their own simulations and games, study what and how people learn from them (including field testing of products), and how games and simulations can be implemented in educational settings. All levels of computer experience welcome. Graduate students are expected to complete additional assignments. Enrollment limited to 15.